A list you cannot edit
- Featured server
- Featured server
- Add Server - not available
- Enter address - not available
The address bar is simply absent. Nothing you type on a phone reaches the console.
A console has no Add Server button. So add Gatebound as a friend instead: join it from your Friends tab and a menu of every server you saved opens - then it hands you straight over to the one you pick.
gateboundgatebound 1On PlayStation, Xbox and Switch, Minecraft will happily join a server that is already in the list. Putting a new one there is the part that does not exist. Gatebound puts the missing box on the other side of a server you can already join.
The address bar is simply absent. Nothing you type on a phone reaches the console.
Drawn as a native Minecraft screen, so a controller is all you need to add, edit, reorder or delete.
This is the way in on a console, and the one to try first everywhere else. Send a friend request to a gamertag below - it is accepted for you - then join it from the Friends tab. There is nothing to type and nothing to install.
gateboundgatebound 1There is more than one account because Xbox caps how many friends a single one can hold. Any of them opens the same menu with the same saved servers - if one is full, add the next.
Closing the menu reopens it, because on a console there would otherwise be no way back to it. Leave is in the menu for the same reason.
Anywhere Minecraft still has an Add Server box, this works too - and it is the only route on Java.
gatebound.netPorts are each edition's default, so typing only the address lands you on the right one.
Gatebound exists just long enough to show your list and open the door. Then it steps out of the connection entirely.
Add one of our gamertags, then join the session from the Friends tab. On a console that is the whole setup - nothing typed, nothing installed.
The menu opens by itself. Add, edit and delete servers in a native Bedrock form or Java dialog - controller included.
Your client reconnects to the destination on its own. Gatebound is out of the picture from that moment on.
The handover is a transfer packet, the same mechanism a server network uses to move you between its own servers. Everything else follows from that one decision.
Gatebound publishes itself as a joinable Xbox session, so it appears in Friends like any other player. On a console that is the only route that needs no address box at all.
Once you are transferred your client talks to the destination directly. There is no added hop to add latency and nothing in the middle to break a plugin.
The destination does not need to know Gatebound exists. Any Bedrock or Java server that accepts your client already works.
Bedrock players get Bedrock forms and Java players get Java dialogs. Nothing is translated between the two, because nothing needs to be.
Saved servers are stored against the identity your game connection already proved - your Xbox XUID or Mojang UUID. Up to 30 destinations per player.
Prefer a keyboard? Request a six-digit code in game and type it at the control panel. No email, no password, no Microsoft sign-in on the website.
One menu description drives both editions. It never learns which edition it is talking to, which is the only reason there is one of it.
| Capability | Bedrock | Java |
|---|---|---|
| Listener | Running on port 19132 | Running on port 25565 |
| Menu drawn as | Native form | Native dialog |
| Handover | TransferPacket | Transfer packet |
| Controller friendly | Yes | Yes |
| Reachable from Friends tab | Yes, over NetherNet | Not applicable |
| Resource packs from the hub | Yes | Not yet |
| Saved list shared with your other edition | Separate profile | Separate profile |
Java support currently covers Minecraft 1.21.6 through 26.2 from a single build. It is a preview: treat anything unproven as unproven.
Any of the gamertags in Add one of these accounts. They are separate accounts only because Xbox limits how many friends one account can have - all of them open the same menu with the same saved servers. If one seems full, add the next.
Give it a minute: requests are accepted on a timer, not instantly. Then look under Friends in Minecraft rather than in the server list - Gatebound appears there as a joinable session. Check you sent it from the Xbox account you actually play on.
Not on a console - that is the whole point of the friend route. On PC, phone or tablet you can use gatebound.net instead if you prefer, and on Java that is the only way in.
No. It sends your client a transfer packet and your client reconnects to the destination itself. Nothing is relayed and no gameplay traffic passes through Gatebound after the handover.
No. The destination does not have to know Gatebound exists. Any server your client could already join works unchanged.
No, and that is deliberate. Gatebound never translates between editions - it hands Bedrock clients to Bedrock servers and Java clients to Java servers.
Join Gatebound, choose Manage on web or phone, and enter the six-digit code it shows you. There is no email address, no password and no Microsoft sign-in on this website. The code is one-use and expires in ten minutes.
The identity your game connection already proved, the servers you chose to save, and a hash of your browser sign-in token. Nothing else. The privacy policy lists every field.
No. Gatebound is independent software with no affiliation to, endorsement from, or association with Mojang Studios or Microsoft.
Join by address and it works: Bedrock 1.19.10 to 1.26.50, each client answered in its own version. What does not work on an older version is the Friends tab, and that is Minecraft's rule rather than ours - a friend's world names one version, and a client refuses to join anything else before it contacts the server at all. So the friend entry is published for the current release, which is what consoles run: they are made to update before they can play online.
Mail support@gatebound.net. This is a preview release and the status of every part is stated plainly rather than smoothed over.
Send one friend request and keep every destination behind it. Nothing to install, nothing to pay for, and nothing left in the connection once you are through.